Computers and Writing Conference

Submitted by doug on Fri, 06/03/2005 - 08:05

Computers and Writing 2010:
Virtual Worlds @ Purdue



Purdue University, West Lafayette, Indiana

Online Conference: Thursday, May 6, 2010 – Thursday, May 13, 2010
Onsite Conference: Thursday, May 20, 2010 – Sunday, May 23, 2010



Registration is now open: http://www.digitalparlor.org/cw2010/registration



Call for Papers:
Computers and Writing 2010

Overview

As mobile communication takes hold, Web 2.0 matures, and serious gaming and virtual worlds offer us more enticing opportunities for communication, instructors in Computers and Writing are being challenged to integrate these technologies into writing classrooms in ever newer ways. So, too, are scholars of writing technologies challenged and inspired by online participatory cultures to forge new meanings for composing in these virtual worlds. Such integrations and their challenges have pushed the boundaries of composition.

Topics

Computers and Writing 2010 solicits proposals for conference presentations, panels, installations, workshops, talks, posters, webinars, and other interactive sessions that discuss the ways that virtual worlds and their rhetoric(s) have emerged and now inform and transform composition instruction, electronic scholarship and digital publishing, and Computers and Writing as a field. We particularly invite presentations that address these questions, though we also welcome significant mods, mashups, and plug-ins based on these ideas and inquiries:

  • Social Media and Writing: how are the virtual worlds we construct through social media sites, games, virtual environments, and so on, mediating our communication, learning, teaching, and scholarship? how do (or might) social networks sustain collaboration and community in the worlds of open source?
  • Gaming: how does gaming inform and change definitions of composition? how does gaming expand and address epistemological expectations? how does or might it impact learning?
  • Virtual Worlds: what do we value about virtual worlds, and what do they offer us as teachers, researchers, citizens? how does agency change in virtual worlds?
  • Emerging Writing Technologies: how do new online technologies affect student writing in terms of learning goals? plagiarism? conducting research? how are emergent writing technologies helping or hurting writing instruction, scholarship, social networks?
  • Technologies and Literacies: what new literacies are developed through engaging with new technologies? what literacies are writing instructors addressing, teaching, and learning as a result of their interactions with virtual worlds?
  • Digital Rhetorics and Texts: how do digital texts change the way we conduct research and scholarship? how and why do they affect composition, production, dissemination, collaboration, publication, assessment, and professional development?
  • New Media: how are grassroots media, and their aesthetics, reshaping our conceptions of media, genre, and composing? how do new media change our conception of writing, and with what consequences?